Project 2: Walk Cycle
Project 2: Walk Cycle
Project 2: Walk Cycle (Due 11/6)
Create a walk cycle, and have your character walk across the screen.
Requirements:
- The walk should cycle for about 5-10 seconds (you will only need to complete one cycle. The walk should loop seamlessly). Ideally, it should be a walk cycle with either the character walking across the screen, or walking in place with the background moving behind him or her (or both).
- The character should have something representing legs. Walking on hands, stilts or something to that effect is OK, but something limbless, such as a snake or a sludge-like creature wouldn't be recommended.
- Your character can do something before or after the walk, but they don't have to.
Recommendations:
- A static background is optional, but it'd look nice.
- The walk should show character.
- A biped is recommended just because it's significantly harder to animate a quadruped or a multi-legged creature (like a crab, centipede or spider). You're absolutely allowed to use a creature with multiple limbs, but it is a lot harder to keep track of all of the appendages.
- The character can be rough, so long as it's clean enough to read clearly.
Rubric:
This is what I'm going to be thinking about while grading:
1) Principles of Animation:Are the 12 Principles of Animation applied as needed? Does the walk show character? Does the character show weight and balance?
2) Technical: Does the walk look correct mechanically? Is there volume control? Does the character look on model consistently throughout the animation?
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