Project 2: Walk Cycle

Project 2: Walk Cycle

Project 2: Walk Cycle (Due 11/6)

Create a walk cycle, and have your character walk across the screen.


     Requirements:
             - The walk should cycle for about 5-10 seconds (you will only need to complete one cycle.  The walk should loop seamlessly).  Ideally, it should be a walk cycle with either the character walking across the screen, or walking in place with the background moving behind him or her (or both). 
             - The character should have something representing legs.  Walking on hands, stilts or something to that effect is OK, but something limbless, such as a snake or a sludge-like creature wouldn't be recommended.
             - Your character can do something before or after the walk, but they don't have to.

     Recommendations:
             -  A static background is optional, but it'd look nice.
             -  The walk should show character.
             - A biped is recommended just because it's significantly harder to animate a quadruped or a multi-legged creature (like a crab, centipede or spider).  You're absolutely allowed to use a creature with multiple limbs, but it is a lot harder to keep track of all of the appendages.
             - The character can be rough, so long as it's clean enough to read clearly.


     Rubric:
          This is what I'm going to be thinking about while grading:
          1) Principles of Animation:Are the 12 Principles of Animation applied as needed?  Does the walk show character?  Does the character show weight and balance?

          2) Technical: Does the walk look correct mechanically?  Is there volume control?  Does the character look on model consistently throughout the animation?

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