Project 3: Dialogue Due 11/27 Create a short animated acting sequence to a 5-10 second clip of dialogue. You may use a character that you have previously animated with, but it is not required. Requirements: - The dialogue must have words. Simple sound effects, warbles or Sim-speech won't do for this. I will be looking for both the ability to lip sync, and also use the body to emphasize the words. - The character doesn't have to have a standard mouth (though it's recommended). But the character should have something that indicates a mouth (even if it's not a normal human mouth) - It should be clear that it's the character speaking and not anyone off screen. ...
Pantomime Due Class 11 (9/25) Create a pantomime animation of a flour sack character that emphasizes an emotion. It can be shock, anger, excitement, sadness, disappointment or any other emotion, but whatever you choose has to be clear in the animation. What causes the flour sack to feel this way, how the story begins or ends is up to you. I would recommend having something on screen to help give visual cues as to why the flour sack feels the way it does. This could be a static background, or foreground elements. The elements can move, but they don't have to.
Project 1: Weight Due 10/23 5-10 second animation of a character interacting with a heavy object. Animation may be rough, but must be clear/easy to read. Will be looking at readability of the poses, character motivation and implementation of the relevant Principles of Animation. Requirements: - It must have a beginning, middle and end - Character approaches or notices object. Character attempts to pick up, push, pull or otherwise manipulate object. Character either succeeds or fails. - The character's entire body must be involved in the animation. (It can't just be a bust shot, for example). - The character may succeed, fail, give up, drop it, slip, etc. but the character must show some kind of strain. The object he or she is pi...
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