Project 1: Weight Due 10/23 5-10 second animation of a character interacting with a heavy object. Animation may be rough, but must be clear/easy to read. Will be looking at readability of the poses, character motivation and implementation of the relevant Principles of Animation. Requirements: - It must have a beginning, middle and end - Character approaches or notices object. Character attempts to pick up, push, pull or otherwise manipulate object. Character either succeeds or fails. - The character's entire body must be involved in the animation. (It can't just be a bust shot, for example). - The character may succeed, fail, give up, drop it, slip, etc. but the character must show some kind of strain. The object he or she is pi...
Project 2: Walk Cycle Project 2: Walk Cycle (Due 11/6) Create a walk cycle, and have your character walk across the screen. Requirements: - The walk should cycle for about 5-10 seconds (you will only need to complete one cycle. The walk should loop seamlessly). Ideally, it should be a walk cycle with either the character walking across the screen, or walking in place with the background moving behind him or her (or both). - The character should have something representing legs. Walking on hands, stilts or something to that effect is OK, but something limbless, such as a snake or a sludge-like creature wouldn't be recommended. - Your character can do something before or after the walk, but they don't have to. ...
Pantomime Due Class 11 (9/25) Create a pantomime animation of a flour sack character that emphasizes an emotion. It can be shock, anger, excitement, sadness, disappointment or any other emotion, but whatever you choose has to be clear in the animation. What causes the flour sack to feel this way, how the story begins or ends is up to you. I would recommend having something on screen to help give visual cues as to why the flour sack feels the way it does. This could be a static background, or foreground elements. The elements can move, but they don't have to.
Comments
Post a Comment