Project 1: Weight Due 10/23 5-10 second animation of a character interacting with a heavy object. Animation may be rough, but must be clear/easy to read. Will be looking at readability of the poses, character motivation and implementation of the relevant Principles of Animation. Requirements: - It must have a beginning, middle and end - Character approaches or notices object. Character attempts to pick up, push, pull or otherwise manipulate object. Character either succeeds or fails. - The character's entire body must be involved in the animation. (It can't just be a bust shot, for example). - The character may succeed, fail, give up, drop it, slip, etc. but the character must show some kind of strain. The object he or she is pi...
Project 2: Walk Cycle Project 2: Walk Cycle (Due 11/6) Create a walk cycle, and have your character walk across the screen. Requirements: - The walk should cycle for about 5-10 seconds (you will only need to complete one cycle. The walk should loop seamlessly). Ideally, it should be a walk cycle with either the character walking across the screen, or walking in place with the background moving behind him or her (or both). - The character should have something representing legs. Walking on hands, stilts or something to that effect is OK, but something limbless, such as a snake or a sludge-like creature wouldn't be recommended. - Your character can do something before or after the walk, but they don't have to. ...
Assignment 6: Head Turn Due Class 14 - 10/4 Animate a head turn that includes the head and shoulders. The character can be one that exists (such as a Disney character or one from an animated series), or it can be an original characters. They can be human or an animal, toony or realistic. The animation can be rough, but it should be clean enough to make out the character clearly. The head turn may include a Take before or after, but it doesn't have to. The character's expression and the Acting reason for them to turn their head is up to you. Your character's starting and ending position is up to you, but the head turn should be dramatic enough to be clear. When grading, I will be looking for: Is the character on model? Volume control Use of Arcs - the character's head shouldn't just rotate in place. Usually there's an upward or downward swing to it. Timing/Spacing, Ease In/Ease Out - is the head turn too even? Swimmy? ...
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