Posts

Assignment 6: Head Turn

Assignment 6: Head Turn Due Class 14 - 10/4 Animate a head turn that includes the head and shoulders.  The character can be one that exists (such as a Disney character or one from an animated series), or it can be an original characters.  They can be human or an animal, toony or realistic.  The animation can be rough, but it should be clean enough to make out the character clearly. The head turn may include a Take before or after, but it doesn't have to. The character's expression and the Acting reason for them to turn their head is up to you. Your character's starting and ending position is up to you, but the head turn should be dramatic enough to be clear. When grading, I will be looking for: Is the character on model? Volume control Use of Arcs - the character's head shouldn't just rotate in place.  Usually there's an upward or downward swing to it. Timing/Spacing, Ease In/Ease Out - is the head turn too even?  Swimmy? ...

Project 2: Walk Cycle

Project 2: Walk Cycle Project 2: Walk Cycle (Due 11/6) Create a walk cycle, and have your character walk across the screen.      Requirements:              - The walk should cycle for about 5-10 seconds (you will only need to complete one cycle.  The walk should loop seamlessly).  Ideally, it should be a walk cycle with either the character walking across the screen, or walking in place with the background moving behind him or her (or both).               - The character should have something representing legs.  Walking on hands, stilts or something to that effect is OK, but something limbless, such as a snake or a sludge-like creature wouldn't be recommended.              - Your character can do something before or after the walk, but they don't have to.    ...

Project 3: Dialogue

Project 3: Dialogue Due 11/27 Create a short animated acting sequence to a 5-10 second clip of dialogue.  You may use a character that you have previously animated with, but it is not required.      Requirements:              - The dialogue must have words.  Simple sound effects, warbles or Sim-speech won't do for this.  I will be looking for both the ability to lip sync, and also use the body to emphasize the words.              - The character doesn't have to have a standard mouth (though it's recommended).  But the character should have something that indicates a mouth (even if it's not a normal human mouth)              - It should be clear that it's the character speaking and not anyone off screen.            ...

Project 1: Weight

Image
Project 1: Weight Due 10/23 5-10 second animation of a character interacting with a heavy object.  Animation may be rough, but must be clear/easy to read.  Will be looking at readability of the poses, character motivation and implementation of the relevant Principles of Animation.       Requirements:              - It must have a beginning, middle and end - Character approaches or notices object.  Character attempts to pick up, push, pull or otherwise manipulate object.  Character either succeeds or fails.              - The character's entire body must be involved in the animation.  (It can't just be a bust shot, for example).              - The character may succeed, fail, give up, drop it, slip, etc. but the character must show some kind of strain.  The object he or she is pi...

Extra Credit: Animated Short Film Review

Extra Credit: Animated Short Film Review   Film Title The Burden Screenwriter/director: Niki Lindroth von Bahr Producer: Kalle Wettre Sound and music: Hans Appelqvist Music Lyrics: Martin Luuk Voices: Olof Wretling, Mattias Fransson, Carl Englén, Sven Björklund Set design: Niki Lindroth von Bahr, Nicklas Nilsson, Malin Gullstrand Animation: Johanna Schubert, Eirik Gronmo Bjornsen, Anna Mantzaris, Niki Lindroth von Bahr, Dockhus Animation DoP: Niki Lindroth von Bahr Sound mix: Owe Svensson Made with support from The Swedish Film Institute, Film i Väst, Filmbasen, Rooftop Films, Film på Gotland and Chimney. A bleak look at employees behind the scenes as they perform musical numbers about there humdrum lives at work. The surreal cast of animals performing short musical numbers in Swedish is mesmerizing. The song Min borda gets into your head, Hard! The film is stop-motion and flows well. Articulated mouths on the Fish and replacement one one the M...

Pantomime

Pantomime Due Class 11 (9/25) Create a pantomime animation of a flour sack character that emphasizes an emotion.  It can be shock, anger, excitement, sadness, disappointment or any other emotion, but whatever you choose has to be clear in the animation.  What causes the flour sack to feel this way, how the story begins or ends is up to you.  I would recommend having something on screen to help give visual cues as to why the flour sack feels the way it does.  This could be a static background, or foreground elements.  The elements can move, but they don't have to.

Gesture Drawings

Gesture Drawings Due Class 8 - 9/13 Create a sheet of gesture drawings for a flour sack character, which you will be animating for in the next assignment.  The sheet should have at least 5 drawings, showing different poses and emotions.  Try to avoid drawing the character from the same angle and in relatively similar poses - see if you can change it up!  Jumping, sitting, running, laying, twisting, handstands, rolling, try to see if you can get the most out of your flour sack's body shape. You can choose the details on what the flour sack looks like, but the 5 poses should look like they belong to the same 'character'. The drawings do not have to be inked or in color, but should be clean enough to clearly read what the character is doing.  The drawings can be done on paper or digitally, but will need to be turned in digitally.  For those who drew traditionally, you can scan the images onto the computer using the scanner, or take a clear...